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    Experience in a VR cricket game using Brain Computer Interaction (BCI)

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    Authors
    Jayaraj, Lionel
    Wood, Jim
    Reifer, Amanda
    Braund, Edward
    Issue Date
    2025-02-26
    Subjects
    commercial systems
    virtual reality
    game development
    immersion
    motion capture
    
    Metadata
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    Abstract
    This vision paper outlines the necessity to improve the user-experience of Extended Reality (XR) simulations. XR applications use the term 'immersion' to describe the technological factors that lead to an effective user experience and improve user presence [4] [9]. This research aims to improve immersion by user's motion tracking for playing [1] [2] enhanced by EEG signals from Brain especially for the extreme cricket bowling activities. This requires many nuanced controls including motion control. Hence, this empirical research enables mapping of the natural user interface (NUI) in game play [7] along with the Brain Computer Interaction (BCI) [8] to improve immersion. The research application development aims to pipeline a BCI device called 'NeuroConcise' [6] to acquire decision data for additional inputs to the commercial Virtual Reality (VR) Game controls from Meta [3].
    Citation
    Jayaraj L, Wood J, Reifer A, Braund E (2025) 'Experience in a VR cricket game using Brain Computer Interaction (BCI)', 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) - Lisbon, Institute of Electrical and Electronics Engineers Inc..
    Publisher
    Institute of Electrical and Electronics Engineers Inc.
    URI
    http://hdl.handle.net/10547/626820
    DOI
    10.1109/AIxVR63409.2025.00047
    Additional Links
    https://ieeexplore.ieee.org/document/10896164
    Type
    Conference papers, meetings and proceedings
    Language
    en
    ISBN
    9798331521578
    ae974a485f413a2113503eed53cd6c53
    10.1109/AIxVR63409.2025.00047
    Scopus Count
    Collections
    Computing

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