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dc.contributor.authorJunttila, Katja
dc.contributor.authorSmolander, Anna-Riikka
dc.contributor.authorKarhila, Reima
dc.contributor.authorGiannakopoulou, Anastasia
dc.contributor.authorUther, Maria
dc.contributor.authorKurimo, Mikko
dc.contributor.authorYlinen, Sari
dc.date.accessioned2022-05-16T09:48:15Z
dc.date.available2022-04-26T00:00:00Z
dc.date.available2022-05-16T09:48:15Z
dc.date.issued2022-04-26
dc.identifier.citationJunttila K, Smolander AR, Karhila R, Giannakopoulou A, Uther M, Kurimo M, Ylinen S (2022) 'Gaming enhances learning-induced plastic changes in the brain', Brain and Language, 230 (July 2022), pp.105124-.en_US
dc.identifier.issn0093-934X
dc.identifier.pmid35487084
dc.identifier.doi10.1016/j.bandl.2022.105124
dc.identifier.urihttp://hdl.handle.net/10547/625395
dc.description.abstractDigital games may benefit children's learning, yet the factors that induce gaming benefits to cognition are not well known. In this study, we investigated the effectiveness of digital game-based learning in children by comparing the learning of foreign speech sounds and words in a digital game or a non-game digital application. To evaluate gaming-induced plastic changes in the brain, we used the mismatch negativity (MMN) brain response that reflects the access to long-term memory representations. We recorded auditory brain responses from 37 school-aged Finnish-speaking children before and after playing a computer-based language-learning game. The MMN amplitude increased between the pre- and post-measurement for the game condition but not for the non-game condition, suggesting that the gaming intervention enhanced learning more than the non-game intervention. The results indicate that digital games can be beneficial for children's speech-sound learning and that gaming elements per se, not just practice time, support learning.en_US
dc.description.sponsorshipThis work was supported by the Academy of Finland (projects no 274058 and 274075), the Doctoral Programme in Psychology, Learning and Communication, and the University of Helsinki Research Funds.en_US
dc.language.isoenen_US
dc.publisherElsevieren_US
dc.relation.urlhttps://www.sciencedirect.com/science/article/pii/S0093934X22000542en_US
dc.rightsGreen - can archive pre-print and post-print or publisher's version/PDF
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectdigital game-based learningen_US
dc.subjectgamingen_US
dc.subjectautomatic speech recognitionen_US
dc.subjectforeign-language learningen_US
dc.subjectSubject Categories::C812 Educational Psychologyen_US
dc.titleGaming enhances learning-induced plastic changes in the brainen_US
dc.typeArticleen_US
dc.identifier.eissn1090-2155
dc.contributor.departmentUniversity of Helsinkien_US
dc.contributor.departmentTampere Universityen_US
dc.contributor.departmentUniversity of Bedfordshireen_US
dc.contributor.departmentUniversity of Wolverhamptonen_US
dc.contributor.departmentAalto Universityen_US
dc.identifier.journalBrain and Languageen_US
dc.date.updated2022-05-16T09:43:00Z
dc.description.notegold open access


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