Interactive study of multimedia and virtual technology in art education
dc.contributor.author | Liu, Quan | |
dc.contributor.author | Chen, Haiyan | |
dc.contributor.author | Crabbe, M. James C. | |
dc.date.accessioned | 2021-01-18T10:01:40Z | |
dc.date.available | 2021-01-16T00:00:00Z | |
dc.date.available | 2021-01-18T10:01:40Z | |
dc.date.issued | 2021-01-16 | |
dc.identifier.citation | Liu Q, Chen H, Crabbe MJC (2021) 'Interactive study of multimedia and virtual technology in art education', International Journal of Emerging Technologies in Learning, 16 (1), pp.80-93. | en_US |
dc.identifier.doi | 10.3991/ijet.v16i01.18227 | |
dc.identifier.uri | http://hdl.handle.net/10547/624755 | |
dc.description.abstract | Art education an important part of aesthetic education. It is indispensable for the comprehensive and healthy development of human beings. The basic task is to cultivate creative ability, human aesthetics, and appreciation. Art education is conducive to improving the humanistic cultivation of young students, enhancing the spiritual realm of human beings, and cultivating the creative ability of young people. It has irreplaceable social, cultural, and anthropological significance for promoting the comprehensive and healthy development of people. The development of multimedia information technology provides a new teaching method for art education and teaching in a contemporary setting. This teaching method can guide students to optimize or change the methods and concepts of traditional art creation and aesthetic value. However, traditional art education multimedia technology has poor teaching effects due to limited teaching conditions. This requires the use of multimedia technology and other technologies for interactive fusion. Therefore, this paper proposes an interactive fusion model of multimedia and virtual technology, which is verified by the model. It was found that this integrated education method could not only simulate the real environment and expand the cognitive scope of students, but also could promote students’ learning motivation as well as situational and authentic learning experiences. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Journal of Emerging Technologies in Learning | en_US |
dc.relation.url | https://online-journals.org/index.php/i-jet/article/view/18227 | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | education | en_US |
dc.subject | higher education | en_US |
dc.subject | art practice | en_US |
dc.subject | arts-based research | en_US |
dc.subject | Subject Categories::X370 Academic studies in Education (across phases) | en_US |
dc.title | Interactive study of multimedia and virtual technology in art education | en_US |
dc.type | Article | en_US |
dc.identifier.eissn | 1863-0383 | |
dc.identifier.journal | International Journal of Emerging Technologies in Learning | en_US |
dc.date.updated | 2021-01-18T09:57:46Z | |
dc.description.note | open access |