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    Measuring student acceptance of game based learning for game and technology education curriculum development

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    Authors
    Saleh, Nada
    Prakash, Edmond C.
    Manton, Rob
    Affiliation
    University of Bedfordshire
    Issue Date
    2015-01-12
    Subjects
    edutainment
    game based learning
    educational technologies
    technology acceptance
    acceptance factors
    
    Metadata
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    Abstract
    Technological education is the modernized practice of learning through the use of technologies. Edutainment is a kind of education which integrates entertainment for educational purposes and uses video games for education. It is a hybrid learning system that depends basically on narrative, visual materials or game-like formats, with less didactic address styles and on a more informal way. Game based learning or edutainment, just like other technology-based education methods, is being used in western or developed countries. Saudi Arabia is considered a developing country just like other Arab countries; hence, computer education has recently appeared in Saudi Arabian education. Therefore, studying this new development in the Saudi educational systems will effect significantly on the speed of developing the educational systems in Saudi Arabia. However, no edutainment games have been designed for this new curriculum. Therefore this research ultimately aims to design a new edutainment game to be used for the computer technology curriculum. To design an efficient edutainment game system, edutainment game effectiveness and the attitudes of students will be measured to know their technology acceptance level for the new edutainment tool and curriculum. The study is carried out using Technology Acceptance Model (TAM), based on four factors; usability, usefulness, ease of use and effectiveness.
    Citation
    Saleh N, Prakash E, Manton R (2014) 'Measuring student acceptance of game based learning for game and technology education curriculum development', 2014 International Conference on Education Technologies and Computers (ICETC) - Lodz, Institute of Electrical and Electronics Engineers Inc..
    Publisher
    Institute of Electrical and Electronics Engineers Inc.
    URI
    http://hdl.handle.net/10547/624541
    DOI
    10.1109/ICETC.2014.6998906
    Additional Links
    https://ieeexplore.ieee.org/document/6998906
    Type
    Conference papers, meetings and proceedings
    Language
    en
    ISBN
    9781479962488
    ae974a485f413a2113503eed53cd6c53
    10.1109/ICETC.2014.6998906
    Scopus Count
    Collections
    Computing

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