IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs
dc.contributor.author | Liu, Baoquan | |
dc.contributor.author | Clapworthy, Gordon J. | |
dc.contributor.author | Dong, Feng | |
dc.date.accessioned | 2020-10-09T08:05:54Z | |
dc.date.available | 2020-10-09T08:05:54Z | |
dc.date.issued | 2015-02-26 | |
dc.identifier.citation | Liu B, Clapworthy G, Dong F (2015) 'IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs', Computers and Graphics, 48, pp.60-70. | en_US |
dc.identifier.issn | 0097-8493 | |
dc.identifier.doi | 10.1016/j.cag.2015.02.002 | |
dc.identifier.uri | http://hdl.handle.net/10547/624539 | |
dc.description.abstract | Abstract This paper introduces a binary accelerating structure, IsoBAS, to support GPU-based full-resolution real-time isosurface rendering for large datasets with dynamically varying isovalues. By looking up this structure during the ray-tracing stage, the algorithm can rapidly locate active cells along rays. The experimental results demonstrate that the proposed algorithm is much faster (up to 28 times) than current state-of-the-art algorithms. Furthermore, it has a much smaller memory footprint, now enabling GPUs to process large datasets on which previous GPU algorithms would fail due to a lack of available memory. To the authors' knowledge, this is the fastest dynamic isosurface rendering algorithm ever reported for operation on a single computer. | en_US |
dc.language.iso | en | en_US |
dc.publisher | Elsevier Ltd | en_US |
dc.relation.url | https://www.sciencedirect.com/science/article/pii/S0097849315000102 | en_US |
dc.rights | Green - can archive pre-print and post-print or publisher's version/PDF | |
dc.subject | volume visualization | en_US |
dc.subject | isosurface | en_US |
dc.subject | GPU techniques | en_US |
dc.title | IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs | en_US |
dc.type | Article | en_US |
dc.contributor.department | University of Bedfordshire | en_US |
dc.identifier.journal | Computers and Graphics | en_US |
dc.date.updated | 2020-10-09T08:01:23Z | |
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