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dc.contributor.authorLiu, Baoquan
dc.contributor.authorClapworthy, Gordon J.
dc.contributor.authorDong, Feng
dc.date.accessioned2020-10-09T08:05:54Z
dc.date.available2020-10-09T08:05:54Z
dc.date.issued2015-02-26
dc.identifier.citationLiu B, Clapworthy G, Dong F (2015) 'IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs', Computers and Graphics, 48, pp.60-70.en_US
dc.identifier.issn0097-8493
dc.identifier.doi10.1016/j.cag.2015.02.002
dc.identifier.urihttp://hdl.handle.net/10547/624539
dc.description.abstractAbstract This paper introduces a binary accelerating structure, IsoBAS, to support GPU-based full-resolution real-time isosurface rendering for large datasets with dynamically varying isovalues. By looking up this structure during the ray-tracing stage, the algorithm can rapidly locate active cells along rays. The experimental results demonstrate that the proposed algorithm is much faster (up to 28 times) than current state-of-the-art algorithms. Furthermore, it has a much smaller memory footprint, now enabling GPUs to process large datasets on which previous GPU algorithms would fail due to a lack of available memory. To the authors' knowledge, this is the fastest dynamic isosurface rendering algorithm ever reported for operation on a single computer.en_US
dc.language.isoenen_US
dc.publisherElsevier Ltden_US
dc.relation.urlhttps://www.sciencedirect.com/science/article/pii/S0097849315000102en_US
dc.rightsGreen - can archive pre-print and post-print or publisher's version/PDF
dc.subjectvolume visualizationen_US
dc.subjectisosurfaceen_US
dc.subjectGPU techniquesen_US
dc.titleIsoBAS: a binary accelerating structure for fast isosurface rendering on GPUsen_US
dc.typeArticleen_US
dc.contributor.departmentUniversity of Bedfordshireen_US
dc.identifier.journalComputers and Graphicsen_US
dc.date.updated2020-10-09T08:01:23Z
dc.description.note


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