IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs
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Abstract
Abstract This paper introduces a binary accelerating structure, IsoBAS, to support GPU-based full-resolution real-time isosurface rendering for large datasets with dynamically varying isovalues. By looking up this structure during the ray-tracing stage, the algorithm can rapidly locate active cells along rays. The experimental results demonstrate that the proposed algorithm is much faster (up to 28 times) than current state-of-the-art algorithms. Furthermore, it has a much smaller memory footprint, now enabling GPUs to process large datasets on which previous GPU algorithms would fail due to a lack of available memory. To the authors' knowledge, this is the fastest dynamic isosurface rendering algorithm ever reported for operation on a single computer.Citation
Liu B, Clapworthy G, Dong F (2015) 'IsoBAS: a binary accelerating structure for fast isosurface rendering on GPUs', Computers and Graphics, 48, pp.60-70.Publisher
Elsevier LtdJournal
Computers and GraphicsAdditional Links
https://www.sciencedirect.com/science/article/pii/S0097849315000102Type
ArticleLanguage
enISSN
0097-8493ae974a485f413a2113503eed53cd6c53
10.1016/j.cag.2015.02.002