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dc.contributor.authorBailey, Daniel Paul
dc.contributor.authorMugridge, Lucie
dc.contributor.authorDong, Feng
dc.contributor.authorZhang, Xu
dc.contributor.authorChater, Angel M.
dc.date.accessioned2020-06-22T08:27:17Z
dc.date.available2020-06-19T00:00:00Z
dc.date.available2020-06-22T08:27:17Z
dc.date.issued2020-06-19
dc.identifier.citationBailey D, Mugridge L, Dong F, Zhang X, Chater A (2020) 'Randomised controlled feasibility study of the MyHealthAvatar-Diabetes smartphone app for reducing prolonged sitting time in Type 2 diabetes mellitus', International Journal of Environmental Research and Public Health, 17 (12), pp.4414-.en_US
dc.identifier.issn1661-7827
dc.identifier.pmid32575482
dc.identifier.doi10.3390/ijerph17124414
dc.identifier.urihttp://hdl.handle.net/10547/624064
dc.description.abstractThis study evaluated the feasibility and acceptability of a self-regulation smartphone app for reducing prolonged sitting in people with Type 2 diabetes mellitus (T2DM). This was a two-arm, randomised, controlled feasibility trial. The intervention group used the MyHealthAvatar-Diabetes smartphone app for 8 weeks. The app uses a number of behaviour change techniques aimed at reducing and breaking up sitting time. Eligibility, recruitment, retention, and completion rates for the outcomes (sitting, standing, stepping, and health-related measures) assessed trial feasibility. Interviews with participants explored intervention acceptability. Participants with T2DM were randomised to the control (n = 10) and intervention groups (n = 10). Recruitment and retention rates were 71% and 90%, respectively. The remaining participants provided 100% of data for the study measures. The MyHealthAvatar-Diabetes app was viewed as acceptable for reducing and breaking up sitting time. There were preliminary improvements in the number of breaks in sitting per day, body fat %, glucose tolerance, attitude, intention, planning, wellbeing, and positive and negative affect in favour of the intervention group. In conclusion, the findings indicate that it would be feasible to deliver and evaluate the efficacy of the MyHealthAvatar-Diabetes app for breaking up sitting time and improving health outcomes in a full trial.en_US
dc.description.sponsorshipThis research was funded by the European Commission with project MyHealthAvatar (No 60929) and by the UK Engineering and Physical Sciences Research Council with project MyLifeHub (EP/L023830/1).en_US
dc.language.isoenen_US
dc.publisherMDPIen_US
dc.relation.urlhttps://www.mdpi.com/1660-4601/17/12/4414en_US
dc.rightsGreen - can archive pre-print and post-print or publisher's version/PDF
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectsedentary behaviouren_US
dc.subjectglucoseen_US
dc.subjecthealth appsen_US
dc.subjectbehaviour changeen_US
dc.subjecttheory of planned behaviouren_US
dc.subjecthealth coachingen_US
dc.subjectSubject Categories::C600 Sports Scienceen_US
dc.titleRandomised controlled feasibility study of the MyHealthAvatar-Diabetes smartphone app for reducing prolonged sitting time in Type 2 diabetes mellitusen_US
dc.typeArticleen_US
dc.identifier.eissn1660-4601
dc.contributor.departmentBrunel Universityen_US
dc.contributor.departmentUniversity of Bedfordshireen_US
dc.contributor.departmentUniversity of Strathclydeen_US
dc.identifier.journalInternational Journal of Environmental Research and Public Healthen_US
dc.identifier.pmcidPMC7345154
dc.date.updated2020-06-22T08:20:26Z
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