Affiliation
University of BedfordshireIssue Date
2018-02-28Subjects
hybrid virtual worldseductional games
instructional design
interactive learning environments
hybrid virtual learning
learner engagement
edutainment
H674 Virtual Reality Engineering
Metadata
Show full item recordAbstract
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners’ prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers’ choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university students’ engagement is examined. The findings suggest that the use of game-like content can contribute positively to students’ engagement, without, however, having a spectacular impact on the learning process.Citation
Christopoulos A, Conrad M, Shukla M (2018) 'Interaction with educational games in hybrid virtual worlds', Journal of Educational Technology Systems, 46 (4), pp.385-413.Publisher
SAGE PublicationsAdditional Links
https://journals.sagepub.com/doi/10.1177/0047239518757986Type
ArticleLanguage
enISSN
0047-2395EISSN
1541-3810ae974a485f413a2113503eed53cd6c53
10.1177/0047239518757986