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    Interaction with educational games in hybrid virtual worlds

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    Authors
    Christopoulos, Athanasios
    Conrad, Marc
    Shukla, Mitul
    Affiliation
    University of Bedfordshire
    Issue Date
    2018-02-28
    Subjects
    hybrid virtual worlds
    eductional games
    instructional design
    interactive learning environments
    hybrid virtual learning
    learner engagement
    edutainment
    H674 Virtual Reality Engineering
    
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    Abstract
    This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners’ prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers’ choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university students’ engagement is examined. The findings suggest that the use of game-like content can contribute positively to students’ engagement, without, however, having a spectacular impact on the learning process.
    Citation
    Christopoulos A, Conrad M, Shukla M (2018) 'Interaction with educational games in hybrid virtual worlds', Journal of Educational Technology Systems, 46 (4), pp.385-413.
    Publisher
    SAGE Publications
    Journal
    Journal of Educational Technology Systems
    URI
    http://hdl.handle.net/10547/623254
    DOI
    10.1177/0047239518757986
    Additional Links
    https://journals.sagepub.com/doi/10.1177/0047239518757986
    Type
    Article
    Language
    en
    ISSN
    0047-2395
    EISSN
    1541-3810
    ae974a485f413a2113503eed53cd6c53
    10.1177/0047239518757986
    Scopus Count
    Collections
    Computing

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