MetadataShow full item record
AbstractWithin the iManageCancer project, two serious games were developed, one for adults and one for children and adolescents. The adult’s game was developed by the University of Bedfordshire (UK), the kid’s game by Promotion Software GmbH (Germany). The aim was to support adult and young cancer patients with serious games to manage the impact of the disease on their psychological status, such as negative emotions, anxiety or depression, and motivate them to stay positive and to participate in social life [Patterson and Garwick (1994) Ann Behav Med 16 131–142; Brennan et al. (2002) J Consul Clin Psychol 70 1075–1085; Robinson et al. (2007) J Pediatr Psychol 32 400–410]. Early demonstrators showed how important it is that players understand the meaning behind the game design. Improvements in the design of the games addressed that issue. Also, technical and use case issues were found that had a significant impact on the outcome. Both games interact with the iManageCancer platform, record game results and make them available for research. Two pilots are on the way and another evaluation cycle will follow.
CitationHoffmann S, Wilson S (2018) 'The role of serious games in the iManageCancer project', ecancermedicalscience, 12 (), pp.850-.
Publisherecancer Global Foundation
PubMed Central IDPMC6057654
The following license files are associated with this item:
- Creative Commons
Except where otherwise noted, this item's license is described as Green - can archive pre-print and post-print or publisher's version/PDF
- Cognitive behavioral game design: a unified model for designing serious games.
- Authors: Starks K
- Issue date: 2014
- The effectiveness of web-based programs on the reduction of childhood obesity in school-aged children: A systematic review.
- Authors: Antwi F, Fazylova N, Garcon MC, Lopez L, Rubiano R, Slyer JT
- Issue date: 2012
- The Role of Transfer in Designing Games and Simulations for Health: Systematic Review.
- Authors: Kuipers DA, Terlouw G, Wartena BO, van 't Veer JT, Prins JT, Pierie JPE
- Issue date: 2017 Nov 24
- The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression.
- Authors: Dekker MR, Williams AD
- Issue date: 2017 Dec
- Developing e-Bug web games to teach microbiology.
- Authors: Farrell D, Kostkova P, Lazareck L, Weerasinghe D, Weinberg J, Lecky DM, Adriaenssens N, Koprivová Herotová T, Holt J, Touboul P, Merakou K, Koncan R, Olczak-Pienkowska A, Avô AB, Campos J, McNulty CA
- Issue date: 2011 Jun