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dc.contributor.authorMurphy, Suzanneen
dc.contributor.authorFaulkner, Dorothyen
dc.contributor.authorReynolds, Lauraen
dc.date.accessioned2018-03-27T09:48:47Z
dc.date.available2018-03-27T09:48:47Z
dc.date.issued2014-08-05
dc.identifier.citationMurphy SM, Faulkner DM, Reynolds LR. (2014) 'A randomised controlled trial of a computerised intervention for children with social communication difficulties to support peer collaboration', Research in Developmental Disabilities, 35, pp.2821-2839.en
dc.identifier.issn0891-4222
dc.identifier.doi10.1016/j.ridd.2014.07.026
dc.identifier.urihttp://hdl.handle.net/10547/622565
dc.description.abstractAn intervention aiming to support children with social communication difficulties was tested using a randomised controlled design.Children aged 5–6 years old (n = 32) were tested and selected for participation on the basis of their scores on the Test of Pragmatic Skills (TPS) and were then randomly assigned to the intervention arm or to the delayed intervention control group. Following previous research which suggested that computer technology may be particularly useful for this group of children, the intervention included a collaborative computer game which the children played with an adult.Subsequently, children’s performance as they played the game with a classmate was observed. Micro-analytic observational methods were used to analyse the audio-recorded interaction of the children as they played. Pre- and post intervention measures comprised the Test of Pragmatic Skills, children’s performance on the computer game and verbal communication measures that the children used during the game. This evaluation of the intervention shows promise. At post-test,the children who had received the intervention, by comparison to the control group who had not,showed significant gains in their scores on the Test of Pragmatic Skills (p = .009,effect size r = .42), a significant improvement in their performance on the computer game (p = .03, r = .32) and significantly greater use of high-quality questioning during collaboration (p < .001, r = .60).Furthermore,the children who received the intervention made significantly more positive statements about the game and about their partners (p = .02, r = .34) suggesting that the intervention increased their confidence and enjoyment.
dc.description.sponsorshipSouth Essex NHS Partnership Trusten
dc.language.isoenen
dc.publisherElsevieren
dc.relation.urlhttps://www.sciencedirect.com/science/article/pii/S0891422214003023en
dc.rightsGreen - can archive pre-print and post-print or publisher's version/PDF
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectsocial communication disordersen
dc.subjectchildrenen
dc.subjectpeer collaborationen
dc.titleA randomised controlled trial of a computerised intervention for children with social communication difficulties to support peer collaborationen
dc.typeArticleen
dc.contributor.departmentUniversity of Bedfordshireen
dc.contributor.departmentOpen Universityen
dc.contributor.departmentChild and Adolescent Mental Health Services, Bedfordshireen
dc.identifier.journalResearch in Developmental Disabilitiesen
dc.date.updated2018-03-27T09:20:49Z
refterms.dateFOA2020-04-23T08:39:52Z
html.description.abstractAn intervention aiming to support children with social communication difficulties was tested using a randomised controlled design.Children aged 5–6 years old (n = 32) were tested and selected for participation on the basis of their scores on the Test of Pragmatic Skills (TPS) and were then randomly assigned to the intervention arm or to the delayed intervention control group. Following previous research which suggested that computer technology may be particularly useful for this group of children, the intervention included a collaborative computer game which the children played with an adult.Subsequently, children’s performance as they played the game with a classmate was observed. Micro-analytic observational methods were used to analyse the audio-recorded interaction of the children as they played. Pre- and post intervention measures comprised the Test of Pragmatic Skills, children’s performance on the computer game and verbal communication measures that the children used during the game. This evaluation of the intervention shows promise. At post-test,the children who had received the intervention, by comparison to the control group who had not,showed significant gains in their scores on the Test of Pragmatic Skills (p = .009,effect size r = .42), a significant improvement in their performance on the computer game (p = .03, r = .32) and significantly greater use of high-quality questioning during collaboration (p < .001, r = .60).Furthermore,the children who received the intervention made significantly more positive statements about the game and about their partners (p = .02, r = .34) suggesting that the intervention increased their confidence and enjoyment.


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