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    Convexity characterization of virtual view reconstruction error in multi-view imaging

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    Authors
    Velisavljević, Vladan
    Dorea, Camilo
    Chakareski, Jacob
    de Queiroz, Ricardo
    Issue Date
    2017-09-22
    Subjects
    multi-view imaging
    
    Metadata
    Show full item record
    Other Titles
    Proceedings to IEEE MMSP 2017
    Abstract
    Virtual view synthesis is a key component of multi-view imaging systems that enable visual immersion environments for emerging applications, e.g., virtual reality and 360-degree video. Using a small collection of captured reference viewpoints, this technique reconstructs any view of a remote scene of interest navigated by a user, to enhance the perceived immersion experience. We carry out a convexity characterization analysis of the virtual view reconstruction error that is caused by compression of the captured multi-view content. This error is expressed as a function of the virtual viewpoint coordinate relative to the captured reference viewpoints. We derive fundamental insights about the nature of this dependency and formulate a prediction framework that is able to accurately predict the specific dependency shape, convex or concave, for given reference views, multi-view content and compression settings. We are able to integrate our analysis into a proof-of-concept coding framework and demonstrate considerable benefits over a baseline approach.
    Citation
    Velisavljevic V., Dorea C., Chakareski J., de Queiroz R. (2017) 'Convexity characterization of virtual view reconstruction error in multi-view imaging', IEEE Multimedia Signal Processing - Luton, IEEE.
    Publisher
    IEEE
    URI
    http://hdl.handle.net/10547/622235
    DOI
    10.1109/MMSP.2017.8122225
    Additional Links
    https://ieeexplore.ieee.org/document/8122225/
    Type
    Conference papers, meetings and proceedings
    Language
    en
    ISBN
    9781509036486
    ae974a485f413a2113503eed53cd6c53
    10.1109/MMSP.2017.8122225
    Scopus Count
    Collections
    Engineering

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