Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life
Affiliation
University of BedfordshireIssue Date
2017-02-01Subjects
human-computer interaction
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Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment. While in previous years Second Life played a major role in providing such a virtual environment, there are now more and more alternative—often OpenSim-based—solutions deployed within the educational community. By drawing parallels to social networks, we discuss two aspects: how to link individually hosted virtual worlds together in order to implement context for immersion and how to identify and avoid “fake” avatars so people behind these avatars can be held accountable for their actions.Citation
Conrad M, Hassan A, Koshy L, Kanamgotov A, Chrsitopoulos A (2017) 'Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life', Computers in Entertainment, 15 (1).Publisher
ACM New YorkJournal
Computers in EntertainmentDOI
10.1145/3010078Additional Links
http://dl.acm.org/citation.cfm?id=3010078Type
ArticleLanguage
enISSN
1544-3574ae974a485f413a2113503eed53cd6c53
10.1145/3010078
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- Creative Commons
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0/