AuthorsKofinas, Alexander K.
AffiliationUniversity of Bedfordshire
MetadataShow full item record
AbstractThis work investigates the benefits of gamification in the taught research methods unit within the Business Management course. It utilises an exploratory design where the team attempted to use a gamified approach to teaching research methods. Two consecutive cohorts were chosen; both cohorts were studying research methods and had the same assessment, in the same format, and were taught and marked by the same teaching team. The first cohort studied the subject without any attempts in gamifying delivery, the second cohort engaged with a gamified curriculum. The latter cohort exhibited stronger final results and a higher level of engagement thus suggesting that a gamified approach to curriculum delivery enhanced the grade results. This first pilot then led to the development of a bespoke software that is imbued with the philosophical streaks from educational pedagogy and the learning literature to support a gamified approach to education.
CitationKofinas, A.K. (2016) 'Gamification of research methods: an exploratory case'. Journal of pedagogic development 6 (3).
PublisherUniversity of Bedfordshire
JournalJournal of pedagogic development
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Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0/