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    A cross-platform approach to the treatment of ambylopia

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    Authors
    Wei, Hui
    Zhao, Youbing
    Dong, Feng
    Saleh, George
    Ye, Xujiong
    Clapworthy, Gordon J.
    Affiliation
    University of Bedfordshire
    Issue Date
    2013-11
    Subjects
    computer games
    human computer interaction
    medical computing
    patient diagnosis
    patient treatment
    2D games
    3D games
    amblyopia diagnosis
    ambylopia treatment
    cross-platform approach
    depth perception recovery
    games
    glass
    lenses
    smart phones
    three-dimensional displays
    vision defects
    visualization
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    Abstract
    In this paper, we introduce a diagnosis and treatment for amblyopia performed through a game suitable for children aged between 3 and 7. Our method places emphasis on cooperation between the two eyes to achieve a good binocular outcome to aid the recovery of depth perception. Our approach is not limited to a particular device or platform nor even to a particular form of game. Several prototype games have been developed, including 2D games and 3D games.
    Citation
    Wei, H., Zhao, Y., Saleh, G., Dong, F., Clapworthy, G.J., Ye, X. (2013) 'A Cross-platform Approach for Treatment of Amblyopia', 13th IEEE Int Conf on BioInformatics & BioEngineering (BIBE 13), Chania, Greece, 10-13 November.IEEE.
    Publisher
    IEEE
    URI
    http://hdl.handle.net/10547/337902
    DOI
    10.1109/BIBE.2013.6701593
    Additional Links
    http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6701593
    Type
    Conference papers, meetings and proceedings
    Language
    en
    ae974a485f413a2113503eed53cd6c53
    10.1109/BIBE.2013.6701593
    Scopus Count
    Collections
    Centre for Computer Graphics and Visualisation (CCGV)

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