WebGL-based interactive rendering of whole body anatomy for web-oriented visualisation of avatar-centered digital health data
Affiliation
University of BedfordshireIssue Date
2013-11Subjects
Javaapplication program interfaces
avatars
data visualisation
health care
interactive systems
medical information systems
rendering (computer graphics)
solid modelling
Metadata
Show full item recordAbstract
The visualisation of whole-body anatomy has a variety of applications in health-related analysis and simulation. However, the rendering of complex 3D human anatomy models is generally performed by standalone applications rather than via a web interface, as rendering large 3D models has always been a weak spot of traditional web browsers. Consequently, online access to, and exploration of, the human anatomy in 3D has not been feasible in the past. With the advent of WebGL and HTML5, high performance OpenGL rendering seamlessly integrated with the web interface is now within reach, and this opens the possibility of visualising avatar-centered health data via a web interface. In this paper, a WebGL-based prototype for rendering whole-body anatomy is introduced, and the technical details are presented.Citation
Zhao, Y.; Zhao, X.; Dong, F.; Clapworthy, G.J.; Ersotelos, N.; Liu, E., 'WebGL-based interactive rendering of whole body anatomy for web-oriented visualisation of avatar-centered digital health data,' IEEE 13th International Conference onBioinformatics and Bioengineering (BIBE 13) Chania, Greece, 10-13 November. IEEEPublisher
IEEEType
Conference papers, meetings and proceedingsLanguage
enSponsors
This work is partially supported by the European Commission under Grant FP7-ICT-9–5.2-VPH-600929 within the MyHealthAvatar project.ae974a485f413a2113503eed53cd6c53
10.1109/BIBE.2013.6701605