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dc.contributor.authorChristopoulos, Athanasiosen
dc.contributor.authorConrad, Marcen
dc.date.accessioned2014-10-30T11:28:38Z
dc.date.available2014-10-30T11:28:38Z
dc.date.issued2013
dc.identifier.citationChristopoulos, A., Conrad, M. (2013) 'Maintaining context in a Changing (Virtual) World: Educators' Perspectives for OpenSim and Second Life'. In 5th International Conference on Computer Supported Education (CSEDU) 2013. Aachen, Germany.en
dc.identifier.doi10.5220/0004385504230428
dc.identifier.urihttp://hdl.handle.net/10547/333436
dc.description.abstractEducational activities previously performed in Second Life are now more and more move moving to other alternatives. This study concentrates on the features of Second Life and its open-source alternative, OpenSim that affect the results of the in-world educational activities. The need for educators to take these features into account is another focus of this study which also aims to highlight the similarities and differences between the contexts of Second Life and OpenSim worlds, whether internally or externally hosted, as well as their potentials and weaknesses. The findings suggest that each one of these alternatives gathers different positive and negative features and their suitability greatly depends on the academics’ educational needs.
dc.language.isoenen
dc.relation.urlhttp://www.scitepress.org/DigitalLibrary/Index/DOI/10.5220/0004385504230428en
dc.relation.urlhttp://achristopoulos.files.wordpress.com/2014/05/csedu_2014_223.pdfen
dc.subjectvirtual worlden
dc.subjectSecond Lifeen
dc.subjectOpenSimen
dc.subjectcontexten
dc.subjectvirtual learningen
dc.subjectblended learningen
dc.titleMaintaining context in a changing (virtual) world: educators' perspectives for OpenSim and Second Lifeen
dc.typeConference papers, meetings and proceedingsen
dc.identifier.journal5th International Conference on Computer Supported Education (CSEDU)en
html.description.abstractEducational activities previously performed in Second Life are now more and more move moving to other alternatives. This study concentrates on the features of Second Life and its open-source alternative, OpenSim that affect the results of the in-world educational activities. The need for educators to take these features into account is another focus of this study which also aims to highlight the similarities and differences between the contexts of Second Life and OpenSim worlds, whether internally or externally hosted, as well as their potentials and weaknesses. The findings suggest that each one of these alternatives gathers different positive and negative features and their suitability greatly depends on the academics’ educational needs.


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