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dc.contributor.authorVelisavljević, Vladanen_GB
dc.contributor.authorStankovic, Vladimiren_GB
dc.contributor.authorChakareski, Jacoben_GB
dc.contributor.authorCheung, Geneen_GB
dc.date.accessioned2013-05-21T15:04:44Z
dc.date.available2013-05-21T15:04:44Z
dc.date.issued2011
dc.identifier.citationVelisavljevic, V., Stankovic, V., Chakareski, J. and Cheung, G. (2011) 'View and rate scalable multiview image coding with depth-image-based rendering', 17th International Conference on Digital Signal Processing (DSP), Corfu, Greece, 6-8 July. Corfu: IEEE, pp.1-8.en_GB
dc.identifier.isbn9781457702730
dc.identifier.doi10.1109/ICDSP.2011.6005019
dc.identifier.urihttp://hdl.handle.net/10547/292592
dc.description.abstractIn this paper, authors propose a flexible codec and an associated bit allocation strategy to address both of these scenarios. In particular, we first present an edge-adaptive wavelet multiview image codec capable of producing a scalable bitstream from which proper subsets can be extracted and decoded at different bit-rates. Given our scalable codec, we then propose a rate allocation algorithm that performs one of the following two actions. The algorithm will either incrementally increase the number of bits for encoding texture or depth maps of already encoded viewpoints, or it will introduce into the scalable representation new texture or depth maps of previously uncoded captured viewpoints. The incremental choice of either refining an existing view or introducing a new one is carried out one layer at a time, such that the associated rate-distortion tradeoff is locally optimized. By employing our novel bit allocation strategy the proposed coder outperforms the state-of-the-art H.264/SVC codec as well as the same wavelet-based coder when armed with a simple suboptimal bit allocation with the same rate allocated to each map, in all coding scenarios studied in our experiments. Furthermore, our coder can achieve an arbitrarily fine granularity o- - f encoding bit rates, while providing the additional functionality of view embedded encoding, unlike the other related coders that we examined.
dc.language.isoenen
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCen_GB
dc.relation.urlhttp://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6005019en_GB
dc.subjectimage codingen_GB
dc.subjectimage textureen_GB
dc.subjectrendering (computer graphics)en_GB
dc.titleView and rate scalable multiview image coding with depth-image-based renderingen
dc.typeConference papers, meetings and proceedingsen
html.description.abstractIn this paper, authors propose a flexible codec and an associated bit allocation strategy to address both of these scenarios. In particular, we first present an edge-adaptive wavelet multiview image codec capable of producing a scalable bitstream from which proper subsets can be extracted and decoded at different bit-rates. Given our scalable codec, we then propose a rate allocation algorithm that performs one of the following two actions. The algorithm will either incrementally increase the number of bits for encoding texture or depth maps of already encoded viewpoints, or it will introduce into the scalable representation new texture or depth maps of previously uncoded captured viewpoints. The incremental choice of either refining an existing view or introducing a new one is carried out one layer at a time, such that the associated rate-distortion tradeoff is locally optimized. By employing our novel bit allocation strategy the proposed coder outperforms the state-of-the-art H.264/SVC codec as well as the same wavelet-based coder when armed with a simple suboptimal bit allocation with the same rate allocated to each map, in all coding scenarios studied in our experiments. Furthermore, our coder can achieve an arbitrarily fine granularity o- - f encoding bit rates, while providing the additional functionality of view embedded encoding, unlike the other related coders that we examined.


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