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    Multi-layer depth peeling via fragment sort

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    Authors
    Liu, Baoquan
    Wei, Li-Yi
    Xu, Ying-Qing
    Wu, Enhua
    Issue Date
    2009
    Subjects
    acceleration
    graphics
    rendering (computer graphics)
    
    Metadata
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    Abstract
    We present an accelerated depth peeling algorithm for order-independent transparency rendering on graphics hardware. Unlike traditional depth peeling which only peels one layer of transparent pixels per rendering pass, our algorithm peels multiple layers simultaneously per rendering pass. Our acceleration is achieved via our fragment program which sorts and writes multiple fragment colors and depths via MRT. A notable feature of our algorithm is that it is robust against the unreliable parallel read-after-write behavior in current graphics hardware, guaranteeing correct transparency ordering. For ordinary scenes rendered under RGBA8 color precision, we achieve up to 8x speed-up over conventional depth peeling with current generation graphics hardware. Our algorithm is simple to implement on current GPU without any hardware modification. In addition, it does not require applications to perform any pre-sorting of transparent geometry.
    Citation
    Liu, B., Li-Yi, W., Ying-Qing, X. and Wu, E. (2009) 'Multi-layer depth peeling via fragment sort', 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics '09, Huangshang, China, 19-21 August.Huangshang: IEEE, pp.452-456.
    Publisher
    IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
    URI
    http://hdl.handle.net/10547/281414
    DOI
    10.1109/CADCG.2009.5246861
    Additional Links
    https://ieeexplore.ieee.org/document/5246861
    Type
    Conference papers, meetings and proceedings
    Language
    en
    ISBN
    9781424436996
    ae974a485f413a2113503eed53cd6c53
    10.1109/CADCG.2009.5246861
    Scopus Count
    Collections
    Centre for Computer Graphics and Visualisation (CCGV)

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