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dc.contributor.authorSheng, Binen_GB
dc.contributor.authorSun, Hanqiuen_GB
dc.contributor.authorLiu, Baoquanen_GB
dc.contributor.authorWu, Enhuaen_GB
dc.date.accessioned2013-04-16T09:01:31Z
dc.date.available2013-04-16T09:01:31Z
dc.date.issued2009
dc.identifier.citationSheng, B., Sun, H., Liu, B. and Wu, E. (2009) 'GPU-based refraction and caustics rendering on depth textures', ACM International Conference on Virtual Reality Continuum and its Applications (ACM VRCIA 2009). New York: ACM, pp.139-144.en_GB
dc.identifier.isbn9781605589121
dc.identifier.doi10.1145/1670252.1670282
dc.identifier.urihttp://hdl.handle.net/10547/281393
dc.language.isoenen
dc.publisherACMen_GB
dc.relation.urlhttp://portal.acm.org/citation.cfm?doid=1670252.1670282en_GB
dc.subjectcomputing methodologiesen_GB
dc.subjectcomputer graphicsen_GB
dc.subjectrendering (computer graphics)en_GB
dc.titleGPU-based refraction and caustics rendering on depth texturesen
dc.typeConference papers, meetings and proceedingsen


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