Abstract
Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.Citation
Kanamgotov, A.; Christopoulos, A.; Conrad, M.; Prakoonwit, S., (2012) 'Immersion in Virtual Worlds - But not Second Life!,' Cyberworlds (CW), International Conference on, pp. 107-113Type
Conference papers, meetings and proceedingsLanguage
enISBN
9781467327367ae974a485f413a2113503eed53cd6c53
10.1109/CW.2012.22