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dc.contributor.authorChristopoulos, Athanasiosen_GB
dc.contributor.authorConrad, Marcen_GB
dc.date.accessioned2013-04-08T07:48:21Z
dc.date.available2013-04-08T07:48:21Z
dc.date.issued2012
dc.identifier.citationChristopoulos, A. & Conrad, M. (2012) 'Views of Educators on Immersion in Virtual Worlds from Second Life to OpenSim' In Gardner, M., Garnier, F. & Kloos, C. (eds), Proceedings of the 2nd European Immersive Education Summit: EiED 2012: 48-59en_GB
dc.identifier.isbn9788469564271
dc.identifier.issn2325-5048
dc.identifier.urihttp://hdl.handle.net/10547/279232
dc.description.abstractWhilst until recently Second Life was the most popular and widely used virtual world, the OpenSimulator (OpenSim), a new technology for the implementation of virtual worlds, has the potential to replace Second Life, given its similarity with the underlying technology. In this study we investigate and compare the immersion developed within Second Life and OpenSim based applications taking into account the different ways with which the OpenSim implementation is attained by the educators (hosted by the institution / externally). In doing so, 34 structured interviews have been conducted with university educators who expressed their opinion regarding the conditions under which immersion can be further enhanced. The results of this study demonstrate a clear trend and reveal that the orientation process, the educational activities that take place within the context of a virtual world, the technical issues that may downgrade them, the students themselves, and the network of interactions that occur in-world, affect the level of immersion encountered when used for educational purposes. Second Life meets these conditions best, but that does not mean that the OpenSim worlds are not or cannot become immersive and that they do not or cannot engage students with the educational activities.
dc.language.isoenen
dc.publisherUniversidad Carlos III de Madriden_GB
dc.relation.urlsites/default/files/documents/2nd_European_Immersive_Education_proceedings_2012en_GB
dc.subjectimmersionen_GB
dc.subjectSecond Lifeen_GB
dc.subjectvirtual worldsen_GB
dc.subjectOpenSimen_GB
dc.titleViews of educators on immersion in virtual worlds from Second Life to OpenSimen
dc.typeConference papers, meetings and proceedingsen
html.description.abstractWhilst until recently Second Life was the most popular and widely used virtual world, the OpenSimulator (OpenSim), a new technology for the implementation of virtual worlds, has the potential to replace Second Life, given its similarity with the underlying technology. In this study we investigate and compare the immersion developed within Second Life and OpenSim based applications taking into account the different ways with which the OpenSim implementation is attained by the educators (hosted by the institution / externally). In doing so, 34 structured interviews have been conducted with university educators who expressed their opinion regarding the conditions under which immersion can be further enhanced. The results of this study demonstrate a clear trend and reveal that the orientation process, the educational activities that take place within the context of a virtual world, the technical issues that may downgrade them, the students themselves, and the network of interactions that occur in-world, affect the level of immersion encountered when used for educational purposes. Second Life meets these conditions best, but that does not mean that the OpenSim worlds are not or cannot become immersive and that they do not or cannot engage students with the educational activities.


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