Show simple item record

dc.contributor.authorConrad, Marcen_GB
dc.date.accessioned2013-03-26T13:52:45Z
dc.date.available2013-03-26T13:52:45Z
dc.date.issued2011
dc.identifier.citationConrad, M. (2011) 'Teaching Project Management with Second Life' in 'Multi-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worlds', Giovanni Vincenti and James Braman (eds.), IGI Global : 302-315en_GB
dc.identifier.isbn9781609605452
dc.identifier.doi10.4018/978-1-60960-545-2.ch019
dc.identifier.urihttp://hdl.handle.net/10547/276040
dc.description.abstractProject Management is a field of intellectual and pragmatic enquiry that is inherently inter-disciplinary. It typically involves the integration of areas such as: project scoping, time, cost, and human resource management, whilst the management of effective inter-team communication, project risk, and procurement aspects are all central to the discipline. To try to cover all of these areas within a single university assignment presents somewhat of a challenge. This chapter demonstrates that the deployment of a Multi User Virtual Environment can indeed encompass these areas in an effective manner, both from learning objectives, realism, and assessment points of view. The chapter has emerged from the experience of three years deployment of Second Life as an integral part of a unit on Project Management, offered as part of both undergraduate and postgraduate courses within the Department of Computer Science and Technology at the University of Bedfordshire. Examples illustrate the work that has been produced by the students of these courses.
dc.language.isoenen
dc.publisherIGI Globalen_GB
dc.relation.urlhttp://www.igi-global.com/chapter/teaching-project-management-second-life/53505en_GB
dc.subjectSecond Lifeen_GB
dc.subjectproject managementen_GB
dc.titleTeaching project management with Second Lifeen
dc.title.alternativeMulti-User Virtual Environments for the Classroom: Practical Approaches to Teaching in Virtual Worldsen_GB
dc.typeBook chapteren
dc.contributor.departmentUniversity of Bedfordshireen_GB
html.description.abstractProject Management is a field of intellectual and pragmatic enquiry that is inherently inter-disciplinary. It typically involves the integration of areas such as: project scoping, time, cost, and human resource management, whilst the management of effective inter-team communication, project risk, and procurement aspects are all central to the discipline. To try to cover all of these areas within a single university assignment presents somewhat of a challenge. This chapter demonstrates that the deployment of a Multi User Virtual Environment can indeed encompass these areas in an effective manner, both from learning objectives, realism, and assessment points of view. The chapter has emerged from the experience of three years deployment of Second Life as an integral part of a unit on Project Management, offered as part of both undergraduate and postgraduate courses within the Department of Computer Science and Technology at the University of Bedfordshire. Examples illustrate the work that has been produced by the students of these courses.


This item appears in the following Collection(s)

Show simple item record