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dc.contributor.authorManton, Roben_GB
dc.contributor.authorMaple, Carstenen_GB
dc.date.accessioned2013-02-28T14:56:08Z
dc.date.available2013-02-28T14:56:08Z
dc.date.issued2006
dc.identifier.citationManton, R., and Maple, C. (2006) 'A Networked Multi-player Game to Facilitate Pupil to Pupil Contact within the Context of a School Twinning Scheme', in IADIS International Conference e-Society 2006, 13-16 July, Dublin, Irelanden_GB
dc.identifier.isbn972-8924-16-X
dc.identifier.urihttp://hdl.handle.net/10547/270644
dc.description.abstractThere has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.
dc.language.isoenen
dc.publisherIADISen_GB
dc.relation.urlhttp://www.iadis.net/dl/final_uploads/200604S081.pdfen_GB
dc.subjectcollaborative virtual environmenten_GB
dc.titleA networked multi-player game to facilitate pupil to pupil contact within the context of a school twinning schemeen
dc.typeConference papers, meetings and proceedingsen
html.description.abstractThere has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.


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