Brands and movie making: using storyboards to develop spatial design students' understanding of narrative
dc.contributor.author | Layden, Garry | en_GB |
dc.date.accessioned | 2012-11-26T10:38:08Z | |
dc.date.available | 2012-11-26T10:38:08Z | |
dc.date.issued | 2011-07 | |
dc.identifier.citation | Layden, G. 2011. Brands and movie making: Using storyboards to develop spatial design students' understanding of narrative. Journal of Pedagogic Development Vol 1 Issue 1. | en_GB |
dc.identifier.issn | 2047-3257 | |
dc.identifier.uri | http://hdl.handle.net/10547/253279 | |
dc.description.abstract | Spatial designers use sketch perspectives as a design development tool because they can offer a powerful means of representing physical form on a flat surface. However, whilst perspectives can depict the appearance of a building, they do not describe it as a narrative sequence of events and experiences. Storyboards can do this because they enable a scheme to be investigated and represented in a multi-sensory and dynamic way, but students can find them difficult to use effectively. The University of Bedfordshire's innovative 'Brands and Movie-Making' project addresses this by requiring its spatial design undergraduates to make experimental movies, providing a powerful vehicle for the development of storyboard-drawing skills and a firm base for the discipline-specific work-to-come. But its effectiveness is limited because the students appear reluctant to draw by hand, and this will be investigated further. | |
dc.language.iso | en | en |
dc.publisher | University of Bedfordshire | en_GB |
dc.relation.url | http://www.beds.ac.uk/learning/support/jpd/journal-of-pedagogic-development-volume-1-issue-1/brands-and-movie-making-using-storyboards-to-develop-spatial-design-students-understanding-of-narrative | en_GB |
dc.subject | spatial design | en_GB |
dc.subject | perspectives | en_GB |
dc.subject | narrative | en_GB |
dc.subject | storyboards | en_GB |
dc.subject | freehand drawing | en_GB |
dc.subject | movie-making | en_GB |
dc.subject | project | en_GB |
dc.subject | film making | en_GB |
dc.title | Brands and movie making: using storyboards to develop spatial design students' understanding of narrative | en |
dc.type | Article | en |
dc.identifier.eissn | 2047-3265 | |
dc.contributor.department | University of Bedfordshire | en_GB |
dc.identifier.journal | Journal of Pedagogic Development | en_GB |
html.description.abstract | Spatial designers use sketch perspectives as a design development tool because they can offer a powerful means of representing physical form on a flat surface. However, whilst perspectives can depict the appearance of a building, they do not describe it as a narrative sequence of events and experiences. Storyboards can do this because they enable a scheme to be investigated and represented in a multi-sensory and dynamic way, but students can find them difficult to use effectively. The University of Bedfordshire's innovative 'Brands and Movie-Making' project addresses this by requiring its spatial design undergraduates to make experimental movies, providing a powerful vehicle for the development of storyboard-drawing skills and a firm base for the discipline-specific work-to-come. But its effectiveness is limited because the students appear reluctant to draw by hand, and this will be investigated further. |