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dc.contributor.authorLayden, Garryen_GB
dc.date.accessioned2012-11-26T10:38:08Z
dc.date.available2012-11-26T10:38:08Z
dc.date.issued2011-07
dc.identifier.citationLayden, G. 2011. Brands and movie making: Using storyboards to develop spatial design students' understanding of narrative. Journal of Pedagogic Development Vol 1 Issue 1.en_GB
dc.identifier.issn2047-3257
dc.identifier.urihttp://hdl.handle.net/10547/253279
dc.description.abstractSpatial designers use sketch perspectives as a design development tool because they can offer a powerful means of representing physical form on a flat surface. However, whilst perspectives can depict the appearance of a building, they do not describe it as a narrative sequence of events and experiences. Storyboards can do this because they enable a scheme to be investigated and represented in a multi-sensory and dynamic way, but students can find them difficult to use effectively. The University of Bedfordshire's innovative 'Brands and Movie-Making' project addresses this by requiring its spatial design undergraduates to make experimental movies, providing a powerful vehicle for the development of storyboard-drawing skills and a firm base for the discipline-specific work-to-come. But its effectiveness is limited because the students appear reluctant to draw by hand, and this will be investigated further.
dc.language.isoenen
dc.publisherUniversity of Bedfordshireen_GB
dc.relation.urlhttp://www.beds.ac.uk/learning/support/jpd/journal-of-pedagogic-development-volume-1-issue-1/brands-and-movie-making-using-storyboards-to-develop-spatial-design-students-understanding-of-narrativeen_GB
dc.subjectspatial designen_GB
dc.subjectperspectivesen_GB
dc.subjectnarrativeen_GB
dc.subjectstoryboardsen_GB
dc.subjectfreehand drawingen_GB
dc.subjectmovie-makingen_GB
dc.subjectprojecten_GB
dc.subjectfilm makingen_GB
dc.titleBrands and movie making: using storyboards to develop spatial design students' understanding of narrativeen
dc.typeArticleen
dc.identifier.eissn2047-3265
dc.contributor.departmentUniversity of Bedfordshireen_GB
dc.identifier.journalJournal of Pedagogic Developmenten_GB
html.description.abstractSpatial designers use sketch perspectives as a design development tool because they can offer a powerful means of representing physical form on a flat surface. However, whilst perspectives can depict the appearance of a building, they do not describe it as a narrative sequence of events and experiences. Storyboards can do this because they enable a scheme to be investigated and represented in a multi-sensory and dynamic way, but students can find them difficult to use effectively. The University of Bedfordshire's innovative 'Brands and Movie-Making' project addresses this by requiring its spatial design undergraduates to make experimental movies, providing a powerful vehicle for the development of storyboard-drawing skills and a firm base for the discipline-specific work-to-come. But its effectiveness is limited because the students appear reluctant to draw by hand, and this will be investigated further.


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