Brands and movie making: using storyboards to develop spatial design students' understanding of narrative
Authors
Layden, GarryAffiliation
University of BedfordshireIssue Date
2011-07Subjects
spatial designperspectives
narrative
storyboards
freehand drawing
movie-making
project
film making
Metadata
Show full item recordAbstract
Spatial designers use sketch perspectives as a design development tool because they can offer a powerful means of representing physical form on a flat surface. However, whilst perspectives can depict the appearance of a building, they do not describe it as a narrative sequence of events and experiences. Storyboards can do this because they enable a scheme to be investigated and represented in a multi-sensory and dynamic way, but students can find them difficult to use effectively. The University of Bedfordshire's innovative 'Brands and Movie-Making' project addresses this by requiring its spatial design undergraduates to make experimental movies, providing a powerful vehicle for the development of storyboard-drawing skills and a firm base for the discipline-specific work-to-come. But its effectiveness is limited because the students appear reluctant to draw by hand, and this will be investigated further.Citation
Layden, G. 2011. Brands and movie making: Using storyboards to develop spatial design students' understanding of narrative. Journal of Pedagogic Development Vol 1 Issue 1.Publisher
University of BedfordshireJournal
Journal of Pedagogic DevelopmentType
ArticleLanguage
enISSN
2047-3257EISSN
2047-3265Collections
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