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    Building highly realistic facial modeling and animation: a survey

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    Authors
    Ersotelos, Nikolaos
    Dong, Feng
    Issue Date
    2008
    Subjects
    facial modeling
    facial expression and animation
    generic model adaptation
    morphable modeling
    pseudo muscles
    performance-driven animation
    blend shapes
    
    Metadata
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    Abstract
    This paper provides a comprehensive survey on the techniques for human facial modeling and animation. The survey is carried out from two different perspectives: facial modeling, which concerns how to produce 3D face models, and facial animation, which regards how to synthesize dynamic facial expressions. To generate an individual face model, we can either perform individualization of a generic model or combine face models from an existing face collection. With respect to facial animation, we have further categorized the techniques into simulation-based, performance-driven and shape blend-based approaches. The strength and weakness of these techniques within each category are discussed, alongside with the applications of these techniques to various exploitations. In addition, a brief historical review of the technique evolution is provided. Limitations and future trend are discussed. Conclusions are drawn at the end of the paper.
    Citation
    Building highly realistic facial modeling and animation: a survey 2007, 24 (1):13-30 The Visual Computer
    Publisher
    SpringerLink
    Journal
    The Visual Computer
    URI
    http://hdl.handle.net/10547/250933
    DOI
    10.1007/s00371-007-0175-y
    Additional Links
    http://www.springerlink.com/index/10.1007/s00371-007-0175-y
    Type
    Article
    Language
    en
    ISSN
    0178-2789
    1432-2315
    ae974a485f413a2113503eed53cd6c53
    10.1007/s00371-007-0175-y
    Scopus Count
    Collections
    Centre for Computer Graphics and Visualisation (CCGV)

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