Building highly realistic facial modeling and animation: a survey
Issue Date
2008Subjects
facial modelingfacial expression and animation
generic model adaptation
morphable modeling
pseudo muscles
performance-driven animation
blend shapes
Metadata
Show full item recordAbstract
This paper provides a comprehensive survey on the techniques for human facial modeling and animation. The survey is carried out from two different perspectives: facial modeling, which concerns how to produce 3D face models, and facial animation, which regards how to synthesize dynamic facial expressions. To generate an individual face model, we can either perform individualization of a generic model or combine face models from an existing face collection. With respect to facial animation, we have further categorized the techniques into simulation-based, performance-driven and shape blend-based approaches. The strength and weakness of these techniques within each category are discussed, alongside with the applications of these techniques to various exploitations. In addition, a brief historical review of the technique evolution is provided. Limitations and future trend are discussed. Conclusions are drawn at the end of the paper.Citation
Building highly realistic facial modeling and animation: a survey 2007, 24 (1):13-30 The Visual ComputerPublisher
SpringerLinkJournal
The Visual ComputerAdditional Links
http://www.springerlink.com/index/10.1007/s00371-007-0175-yType
ArticleLanguage
enISSN
0178-27891432-2315
ae974a485f413a2113503eed53cd6c53
10.1007/s00371-007-0175-y