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dc.contributor.authorConrad, Marcen_GB
dc.contributor.authorNeale, Joen_GB
dc.contributor.authorCharles, Alecen_GB
dc.date.accessioned2012-11-05T10:57:08Z
dc.date.available2012-11-05T10:57:08Z
dc.date.issued2010-12
dc.identifier.citationConrad, M.,Neale, J.,Charles, A. (2010) 'This Is My Body: The Uses and Effects of the Avatar in the Virtual World', International Journal for Infonomics, 3 (4): 360-368en_GB
dc.identifier.issn1742-4712
dc.identifier.urihttp://hdl.handle.net/10547/250919
dc.description.abstractThe study focuses on the relationship users of virtual worlds, such as Second Life, may or may not develop toward the avatar they use. A questionnaire was developed to collect both qualitative and quantitative data from students engaged in a university assignment that required them to use an avatar in Second Life. The findings are contextualized and discussed: The distinctions between software, hardware and self are blurred.
dc.language.isoenen
dc.publisherInfonomics Societyen_GB
dc.relation.urlhttp://www.infonomics-society.org/IJI/Contents%20Page%20Volume%203%20Issue%204.pdfen_GB
dc.titleThis is my body: the uses and effects of the avatar in the virtual worlden
dc.typeArticleen
dc.contributor.departmentUniversity of Bedfordshireen_GB
dc.identifier.journalInternational Journal for Infonomicsen_GB
html.description.abstractThe study focuses on the relationship users of virtual worlds, such as Second Life, may or may not develop toward the avatar they use. A questionnaire was developed to collect both qualitative and quantitative data from students engaged in a university assignment that required them to use an avatar in Second Life. The findings are contextualized and discussed: The distinctions between software, hardware and self are blurred.


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