Throwing and catching as relational skills in game play: situated learning in a modified game unit
Affiliation
Leeds Metropolitan UniversityIssue Date
2008-01Subjects
TGfUtactical games model
teaching games for understanding
situated learning
physical education
sport education
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In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail’s (2002) development of the Bunker-Thorpe TGfU model was used to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9–10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play—throwing and catching a ball—are complex, relational, and interdependent.Citation
MacPhail, A., Kirk, D., and Griffin, L.(2008)'Throwing and Catching as Relational Skills in Game Play: Situated Learning in a Modified Game Unit', Journal of Teaching in Physical Education, 27(1), pp. 100-115.Publisher
Human KineticsType
ArticleLanguage
enISSN
0273-50241543-2769
ae974a485f413a2113503eed53cd6c53
10.1123/jtpe.27.1.100
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