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    Novel moving target search algorithms for computer gaming

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    Authors
    Loh, Peter K. K.
    Prakash, Edmond C.
    Issue Date
    2009-06
    
    Metadata
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    Abstract
    In a computer game, equipping a bot with a suitable algorithm to locate a human player is difficult. Besides the unpredictable moves made by the player, an unexplored map region poses additional constraints such as new obstacles and pathways that the bot needs to discover quickly. The design criteria of such moving target search (MTS) algorithms would typically need to consider computation efficiency and storage requirements. That is, the bot must appear to be “smart” and “quick” in order to enhance the playability and challenge posed by the game. These criteria, however, pose conflicting requirements. In this article, we study and evaluate the performance and behavior of two novel MTS algorithms, Fuzzy MTS and Abstraction MTS, against existing MTS algorithms in randomly generated mazes of increasing size. Simulations reveal that Fuzzy MTS and Abstraction MTS exhibit competitive performance even with large problem spaces.
    Citation
    Loh, P. & Prakash, E. (2009) 'Novel moving target search algorithms for computer gaming', Computers in Entertainment, 7 (2), pp.1-31.
    Publisher
    Association for Computing Machinery (ACM)
    Journal
    Computers in Entertainment
    URI
    http://hdl.handle.net/10547/223796
    DOI
    10.1145/1541895.1541907
    Additional Links
    https://dl.acm.org/doi/10.1145/1541895.1541907
    Type
    Article
    Language
    en
    ISSN
    15443574
    ae974a485f413a2113503eed53cd6c53
    10.1145/1541895.1541907
    Scopus Count
    Collections
    Centre for Computer Graphics and Visualisation (CCGV)

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