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dc.contributor.authorLoh, Peter K. K.en_GB
dc.contributor.authorPrakash, Edmond C.en_GB
dc.date.accessioned2012-05-15T11:08:44Z
dc.date.available2012-05-15T11:08:44Z
dc.date.issued2009
dc.identifier.citationLoh, P.K.K. & Prakash, E.C. (2009) 'Performance simulations of moving target search algorithms', International Journal of Computer Games Technology, pp.1-6en_GB
dc.identifier.issn1687-7047
dc.identifier.issn1687-7055
dc.identifier.doi10.1155/2009/745219
dc.identifier.urihttp://hdl.handle.net/10547/223781
dc.description.abstractThe design of appropriate moving target search (MTS) algorithms for computer-generated bots poses serious challenges as they have to satisfy stringent requirements that include computation and execution efficiency. In this paper, we investigate the performance and behaviour of existing moving target search algorithms when applied to search-and-capture gaming scenarios. As part of the investigation, we also introduce a novel algorithm known as abstraction MTS. We conduct performance simulations with a game bot and moving target within randomly generated mazes of increasing sizes and reveal that abstraction MTS exhibits competitive performance even with large problem spaces.
dc.language.isoenen
dc.publisherHindawien_GB
dc.relation.urlhttp://www.hindawi.com/journals/ijcgt/2009/745219/en_GB
dc.rightsArchived with thanks to International Journal of Computer Games Technologyen_GB
dc.subjectmoving target search algorithmsen
dc.subjectcomputer-generated botsen
dc.titlePerformance simulations of moving target search algorithmsen
dc.typeArticleen
dc.identifier.journalInternational Journal of Computer Games Technologyen_GB
html.description.abstractThe design of appropriate moving target search (MTS) algorithms for computer-generated bots poses serious challenges as they have to satisfy stringent requirements that include computation and execution efficiency. In this paper, we investigate the performance and behaviour of existing moving target search algorithms when applied to search-and-capture gaming scenarios. As part of the investigation, we also introduce a novel algorithm known as abstraction MTS. We conduct performance simulations with a game bot and moving target within randomly generated mazes of increasing sizes and reveal that abstraction MTS exhibits competitive performance even with large problem spaces.


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