Comparing dynamitic difficulty adjustment and improvement in action game

2.50
Hdl Handle:
http://hdl.handle.net/10547/621836
Title:
Comparing dynamitic difficulty adjustment and improvement in action game
Authors:
Zu, Yi
Abstract:
Designing a game difficulty is one of the key things as a game designer. Player will be feeling boring when the game designer makes the game too easy or too hard. In the past decades, most of single player games can allow players to choose the game difficulty either easy, normal or hard which define the overall game difficulty. In action game, these options are lack of flexibility and they are unsuitable to the player skill to meet the game difficulty. By using Dynamic Difficulty Adjustment (DDA), it can change the game difficulty in real time and it can match different player skills. In this paper, the final goal is the comparison of the three DDA systems in action game and apply an improved DDA. In order to apply a new improved DDA, this thesis will evaluate three chosen DDA systems with chosen action decision based AI for action game. A new DDA measurement formula is applied to the comparing section.
Citation:
Zu, Y. (2015). 'Comparing dynamitic difficulty adjustment and improvement in action game'. Msc by Research Thesis. University of Bedfordshire.
Publisher:
University of Bedfordshire
Issue Date:
Feb-2016
URI:
http://hdl.handle.net/10547/621836
Type:
Thesis or dissertation
Language:
en
Description:
A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Master Research
Appears in Collections:
PhD e-theses

Full metadata record

DC FieldValue Language
dc.contributor.authorZu, Yien
dc.date.accessioned2016-11-21T10:48:37Z-
dc.date.available2016-11-21T10:48:37Z-
dc.date.issued2016-02-
dc.identifier.citationZu, Y. (2015). 'Comparing dynamitic difficulty adjustment and improvement in action game'. Msc by Research Thesis. University of Bedfordshire.en
dc.identifier.urihttp://hdl.handle.net/10547/621836-
dc.descriptionA thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Master Researchen
dc.description.abstractDesigning a game difficulty is one of the key things as a game designer. Player will be feeling boring when the game designer makes the game too easy or too hard. In the past decades, most of single player games can allow players to choose the game difficulty either easy, normal or hard which define the overall game difficulty. In action game, these options are lack of flexibility and they are unsuitable to the player skill to meet the game difficulty. By using Dynamic Difficulty Adjustment (DDA), it can change the game difficulty in real time and it can match different player skills. In this paper, the final goal is the comparison of the three DDA systems in action game and apply an improved DDA. In order to apply a new improved DDA, this thesis will evaluate three chosen DDA systems with chosen action decision based AI for action game. A new DDA measurement formula is applied to the comparing section.en
dc.language.isoenen
dc.publisherUniversity of Bedfordshireen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectadjustmenten
dc.subjectimprovementen
dc.subjectaction gameen
dc.subjectG450 Multi-media Computing Scienceen
dc.subjectcomputer gamesen
dc.titleComparing dynamitic difficulty adjustment and improvement in action gameen
dc.typeThesis or dissertationen
dc.type.qualificationnamePhDen_GB
dc.type.qualificationlevelMasters Degreeen
dc.publisher.institutionUniversity of Bedfordshireen
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