2.50
Hdl Handle:
http://hdl.handle.net/10547/621825
Title:
Gamification of research methods: an exploratory case
Authors:
Kofinas, Alexander K.
Abstract:
This work investigates the benefits of gamification in the taught research methods unit within the Business Management course. It utilises an exploratory design where the team attempted to use a gamified approach to teaching research methods. Two consecutive cohorts were chosen; both cohorts were studying research methods and had the same assessment, in the same format, and were taught and marked by the same teaching team. The first cohort studied the subject without any attempts in gamifying delivery, the second cohort engaged with a gamified curriculum. The latter cohort exhibited stronger final results and a higher level of engagement thus suggesting that a gamified approach to curriculum delivery enhanced the grade results. This first pilot then led to the development of a bespoke software that is imbued with the philosophical streaks from educational pedagogy and the learning literature to support a gamified approach to education.
Affiliation:
University of Bedfordshire
Citation:
Kofinas, A.K. (2016) 'Gamification of research methods: an exploratory case'. Journal of pedagogic development 6 (3).
Publisher:
University of Bedfordshire
Journal:
Journal of pedagogic development
Issue Date:
Nov-2016
URI:
http://hdl.handle.net/10547/621825
Additional Links:
https://journals.beds.ac.uk/ojs/index.php/jpd/article/view/342/529
Type:
Article
Language:
en
ISSN:
2047-3265
Appears in Collections:
Journal of Pedagogic Development

Full metadata record

DC FieldValue Language
dc.contributor.authorKofinas, Alexander K.en
dc.date.accessioned2016-11-10T14:23:46Z-
dc.date.available2016-11-10T14:23:46Z-
dc.date.issued2016-11-
dc.identifier.citationKofinas, A.K. (2016) 'Gamification of research methods: an exploratory case'. Journal of pedagogic development 6 (3).en
dc.identifier.issn2047-3265-
dc.identifier.urihttp://hdl.handle.net/10547/621825-
dc.description.abstractThis work investigates the benefits of gamification in the taught research methods unit within the Business Management course. It utilises an exploratory design where the team attempted to use a gamified approach to teaching research methods. Two consecutive cohorts were chosen; both cohorts were studying research methods and had the same assessment, in the same format, and were taught and marked by the same teaching team. The first cohort studied the subject without any attempts in gamifying delivery, the second cohort engaged with a gamified curriculum. The latter cohort exhibited stronger final results and a higher level of engagement thus suggesting that a gamified approach to curriculum delivery enhanced the grade results. This first pilot then led to the development of a bespoke software that is imbued with the philosophical streaks from educational pedagogy and the learning literature to support a gamified approach to education.en
dc.language.isoenen
dc.publisherUniversity of Bedfordshireen
dc.relation.urlhttps://journals.beds.ac.uk/ojs/index.php/jpd/article/view/342/529en
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjecthigher educationen
dc.subjectgamificationen
dc.subjectstudent engagementen
dc.subjectbusiness educationen
dc.titleGamification of research methods: an exploratory caseen
dc.typeArticleen
dc.contributor.departmentUniversity of Bedfordshireen
dc.identifier.journalJournal of pedagogic developmenten
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