2.50
Hdl Handle:
http://hdl.handle.net/10547/333125
Title:
Objects, worlds, and students: virtual interaction in education
Authors:
Christopoulos, Athanasios ( 0000-0002-1809-5525 ) ; Conrad, Marc; Shukla, Mitul
Abstract:
The main aim of this study is to form a complete taxonomy of the types of interactions that relate to the use of a virtual world for engaging learning experiences, when blended and hybrid learning methods are to be used. In order to investigate this topic more accurately and effectively, we distinguish four dimensions of interactions based on the context in which these occur, and the involved parts: in-world and in-class, user-to-user and user-to-world interactions. In order to conduct investigation into this topic and form a view of the interactions as clear as possible, we observed a cohort of 15 undergraduate Computer Science students while using an OpenSim-based institutionally hosted virtual world. Moreover, we ran a survey where 50 students were asked to indicate their opinion and feelings about their in-world experience. The results of our study highlight that educators and instructors need to plan their in-world learning activities very carefully and with a focus on interactions if engaging activities are what they want to offer their students. Additionally, it seems that student interactions with the content of the virtual world and the in-class student-to-student interactions, have stronger impact on students’ engagement when hybrid methods are used.
Affiliation:
University of Bedfordshire
Citation:
Christopoulos, A., Conrad, M., Shukla, M. (2014) 'Objects, Worlds, and Students: Virtual Interaction in Education', Education Research International 2014:1
Publisher:
Education Research International
Journal:
Education Research International
Issue Date:
22-Sep-2014
URI:
http://hdl.handle.net/10547/333125
DOI:
10.1155/2014/318317
Additional Links:
http://www.hindawi.com/journals/edri/2014/318317/
Type:
Article
Language:
en
ISSN:
2090-4002; 2090-4010
Appears in Collections:
Centre for Research in Distributed Technologies (CREDIT)

Full metadata record

DC FieldValue Language
dc.contributor.authorChristopoulos, Athanasiosen
dc.contributor.authorConrad, Marcen
dc.contributor.authorShukla, Mitulen
dc.date.accessioned2014-10-24T11:02:30Z-
dc.date.available2014-10-24T11:02:30Z-
dc.date.issued2014-09-22-
dc.identifier.citationChristopoulos, A., Conrad, M., Shukla, M. (2014) 'Objects, Worlds, and Students: Virtual Interaction in Education', Education Research International 2014:1en
dc.identifier.issn2090-4002-
dc.identifier.issn2090-4010-
dc.identifier.doi10.1155/2014/318317-
dc.identifier.urihttp://hdl.handle.net/10547/333125-
dc.description.abstractThe main aim of this study is to form a complete taxonomy of the types of interactions that relate to the use of a virtual world for engaging learning experiences, when blended and hybrid learning methods are to be used. In order to investigate this topic more accurately and effectively, we distinguish four dimensions of interactions based on the context in which these occur, and the involved parts: in-world and in-class, user-to-user and user-to-world interactions. In order to conduct investigation into this topic and form a view of the interactions as clear as possible, we observed a cohort of 15 undergraduate Computer Science students while using an OpenSim-based institutionally hosted virtual world. Moreover, we ran a survey where 50 students were asked to indicate their opinion and feelings about their in-world experience. The results of our study highlight that educators and instructors need to plan their in-world learning activities very carefully and with a focus on interactions if engaging activities are what they want to offer their students. Additionally, it seems that student interactions with the content of the virtual world and the in-class student-to-student interactions, have stronger impact on students’ engagement when hybrid methods are used.en
dc.language.isoenen
dc.publisherEducation Research Internationalen
dc.relation.urlhttp://www.hindawi.com/journals/edri/2014/318317/en
dc.rightsArchived with thanks to Education Research Internationalen
dc.subjectvirtual interactionen
dc.subjectvirtual worldsen
dc.subjecteducationen
dc.subjectvirtual realityen
dc.subjectstudent interactionen
dc.titleObjects, worlds, and students: virtual interaction in educationen
dc.typeArticleen
dc.contributor.departmentUniversity of Bedfordshireen
dc.identifier.journalEducation Research Internationalen
This item is licensed under a Creative Commons License
Creative Commons
All Items in UOBREP are protected by copyright, with all rights reserved, unless otherwise indicated.