Design and implementation of a procedure for VFX content generation

2.50
Hdl Handle:
http://hdl.handle.net/10547/295652
Title:
Design and implementation of a procedure for VFX content generation
Authors:
Mustafa, Kamran
Abstract:
As a student of M.Sc. Computer Animation I have tried my best to cover all the aspects of this project. Being a student is great, but sooner or later I am going to have a transition to "the real world". I am about to make that transition; graduation is around the corner and I find myself looking forward to join the workforce. When I look back to my year of study at the University of Bedfordshire, I am amazed that I have learned much but there is much more to learn. The greatest experience I acquired is that with this project I gained a lot of experience to work on the motion capture and learned new techniques that are used in industry to create high quality VFX with 3d animation. I have tried my level best to keep the accuracy in designs and realistic as possible but most important thing is that I have worked for the first time on motion capture and I am very much successful in generating the output that I imagined. The realistic models, usage of MoCaps, mind blowing VFX, environments, materials all have been done according to the perspective of imitating them to the actual objects. By doing this most importantly I have passed through several hurdles and bottlenecks that can appear in the work process. One of the most important characteristic of my project is that I have not used any special purpose hardware for my work. All the designing and modeling has been done on simple core i7 machine without high speed graphics cards or rendering cards. I also haven’t got any motion capture cameras so I bought pre-captured MoCaps from internet. Shots that are rendered in 3DS Max were later on blended with the real life footage using After Effects. After the rendering a lot of work is performed in the Post Production for generating VFX and doing green screening.
Affiliation:
University of Bedfordshire
Citation:
Mustafa, K. (2011) 'Design and implementation of a procedure for VFX content generation'. MSc Thesis. University of Bedfordshire.
Publisher:
University of Bedfordshire
Issue Date:
2011
URI:
http://hdl.handle.net/10547/295652
Type:
Thesis or dissertation
Language:
en
Appears in Collections:
Masters e-theses

Full metadata record

DC FieldValue Language
dc.contributor.authorMustafa, Kamranen_GB
dc.date.accessioned2013-07-10T14:01:31Z-
dc.date.available2013-07-10T14:01:31Z-
dc.date.issued2011-
dc.identifier.citationMustafa, K. (2011) 'Design and implementation of a procedure for VFX content generation'. MSc Thesis. University of Bedfordshire.en_GB
dc.identifier.urihttp://hdl.handle.net/10547/295652-
dc.description.abstractAs a student of M.Sc. Computer Animation I have tried my best to cover all the aspects of this project. Being a student is great, but sooner or later I am going to have a transition to "the real world". I am about to make that transition; graduation is around the corner and I find myself looking forward to join the workforce. When I look back to my year of study at the University of Bedfordshire, I am amazed that I have learned much but there is much more to learn. The greatest experience I acquired is that with this project I gained a lot of experience to work on the motion capture and learned new techniques that are used in industry to create high quality VFX with 3d animation. I have tried my level best to keep the accuracy in designs and realistic as possible but most important thing is that I have worked for the first time on motion capture and I am very much successful in generating the output that I imagined. The realistic models, usage of MoCaps, mind blowing VFX, environments, materials all have been done according to the perspective of imitating them to the actual objects. By doing this most importantly I have passed through several hurdles and bottlenecks that can appear in the work process. One of the most important characteristic of my project is that I have not used any special purpose hardware for my work. All the designing and modeling has been done on simple core i7 machine without high speed graphics cards or rendering cards. I also haven’t got any motion capture cameras so I bought pre-captured MoCaps from internet. Shots that are rendered in 3DS Max were later on blended with the real life footage using After Effects. After the rendering a lot of work is performed in the Post Production for generating VFX and doing green screening.en_GB
dc.language.isoenen
dc.publisherUniversity of Bedfordshireen_GB
dc.subjectW615 Animation Techniquesen_GB
dc.subjectcomputer animationen_GB
dc.titleDesign and implementation of a procedure for VFX content generationen
dc.typeThesis or dissertationen
dc.contributor.departmentUniversity of Bedfordshireen_GB
dc.type.qualificationnamePhDen_GB
dc.type.qualificationlevelMasters Degreeen
dc.publisher.institutionUniversity of Bedfordshireen_GB
This item is licensed under a Creative Commons License
Creative Commons
All Items in UOBREP are protected by copyright, with all rights reserved, unless otherwise indicated.