Playing with one’s self: notions of subjectivity and agency in digital games

2.50
Hdl Handle:
http://hdl.handle.net/10547/295196
Title:
Playing with one’s self: notions of subjectivity and agency in digital games
Authors:
Charles, Alec
Abstract:
This paper explores the ways in which the experience of participation or interactivity in digital games may influence or reinvent the player’s ideological subjectivity. It offers an application to video game analysis of the theoretical perspectives of Jean Baudrillard, Roland Barthes, Louis Althusser, Theodor Adorno, Walter Benjamin and Slavoj Žižek, and thereby suggests that the simulated realities of commercial digital games cultures offer an illusion of agency or co-authorship which, in common with similar illusions promoted by parallel manifestations of industrial mass culture, may foster a critical complacency which permits the inscription of their consumers within virtually invisible ideological perspectives.
Citation:
Charles, A. (2009) 'Playing with one’s self: notions of subjectivity and agency in digital games', Eludamos: Journal for Computer Game Culture, 3 (2),pp.281-294.
Publisher:
Singapore-MIT GAMBIT Game Lab
Journal:
Eludamos: Journal for Computer Game Culture
Issue Date:
2009
URI:
http://hdl.handle.net/10547/295196
Additional Links:
http://www.eludamos.org/index.php/eludamos/article/viewArticle/vol3no2-10
Type:
Article
Language:
en
ISSN:
1866-6124
Appears in Collections:
Journalism

Full metadata record

DC FieldValue Language
dc.contributor.authorCharles, Alecen_GB
dc.date.accessioned2013-07-04T08:38:33Z-
dc.date.available2013-07-04T08:38:33Z-
dc.date.issued2009-
dc.identifier.citationCharles, A. (2009) 'Playing with one’s self: notions of subjectivity and agency in digital games', Eludamos: Journal for Computer Game Culture, 3 (2),pp.281-294.en_GB
dc.identifier.issn1866-6124-
dc.identifier.urihttp://hdl.handle.net/10547/295196-
dc.description.abstractThis paper explores the ways in which the experience of participation or interactivity in digital games may influence or reinvent the player’s ideological subjectivity. It offers an application to video game analysis of the theoretical perspectives of Jean Baudrillard, Roland Barthes, Louis Althusser, Theodor Adorno, Walter Benjamin and Slavoj Žižek, and thereby suggests that the simulated realities of commercial digital games cultures offer an illusion of agency or co-authorship which, in common with similar illusions promoted by parallel manifestations of industrial mass culture, may foster a critical complacency which permits the inscription of their consumers within virtually invisible ideological perspectives.en_GB
dc.language.isoenen
dc.publisherSingapore-MIT GAMBIT Game Laben_GB
dc.relation.urlhttp://www.eludamos.org/index.php/eludamos/article/viewArticle/vol3no2-10en_GB
dc.titlePlaying with one’s self: notions of subjectivity and agency in digital gamesen
dc.typeArticleen
dc.identifier.journalEludamos: Journal for Computer Game Cultureen_GB
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