A networked multi-player game to facilitate pupil to pupil contact within the context of a school twinning scheme

2.50
Hdl Handle:
http://hdl.handle.net/10547/270644
Title:
A networked multi-player game to facilitate pupil to pupil contact within the context of a school twinning scheme
Authors:
Manton, Rob; Maple, Carsten
Abstract:
There has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.
Citation:
Manton, R., and Maple, C. (2006) 'A Networked Multi-player Game to Facilitate Pupil to Pupil Contact within the Context of a School Twinning Scheme', in IADIS International Conference e-Society 2006, 13-16 July, Dublin, Ireland
Publisher:
IADIS
Issue Date:
2006
URI:
http://hdl.handle.net/10547/270644
Additional Links:
http://www.iadis.net/dl/final_uploads/200604S081.pdf
Type:
Conference papers, meetings and proceedings
Language:
en
ISBN:
972-8924-16-X
Appears in Collections:
Centre for Research in Distributed Technologies (CREDIT)

Full metadata record

DC FieldValue Language
dc.contributor.authorManton, Roben_GB
dc.contributor.authorMaple, Carstenen_GB
dc.date.accessioned2013-02-28T14:56:08Z-
dc.date.available2013-02-28T14:56:08Z-
dc.date.issued2006-
dc.identifier.citationManton, R., and Maple, C. (2006) 'A Networked Multi-player Game to Facilitate Pupil to Pupil Contact within the Context of a School Twinning Scheme', in IADIS International Conference e-Society 2006, 13-16 July, Dublin, Irelanden_GB
dc.identifier.isbn972-8924-16-X-
dc.identifier.urihttp://hdl.handle.net/10547/270644-
dc.description.abstractThere has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.en_GB
dc.language.isoenen
dc.publisherIADISen_GB
dc.relation.urlhttp://www.iadis.net/dl/final_uploads/200604S081.pdfen_GB
dc.subjectcollaborative virtual environmenten_GB
dc.titleA networked multi-player game to facilitate pupil to pupil contact within the context of a school twinning schemeen
dc.typeConference papers, meetings and proceedingsen
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