2.50
Hdl Handle:
http://hdl.handle.net/10547/250933
Title:
Building highly realistic facial modeling and animation: a survey
Authors:
Ersotelos, Nikolaos; Dong, Feng
Abstract:
This paper provides a comprehensive survey on the techniques for human facial modeling and animation. The survey is carried out from two different perspectives: facial modeling, which concerns how to produce 3D face models, and facial animation, which regards how to synthesize dynamic facial expressions. To generate an individual face model, we can either perform individualization of a generic model or combine face models from an existing face collection. With respect to facial animation, we have further categorized the techniques into simulation-based, performance-driven and shape blend-based approaches. The strength and weakness of these techniques within each category are discussed, alongside with the applications of these techniques to various exploitations. In addition, a brief historical review of the technique evolution is provided. Limitations and future trend are discussed. Conclusions are drawn at the end of the paper.
Citation:
Building highly realistic facial modeling and animation: a survey 2007, 24 (1):13-30 The Visual Computer
Publisher:
SpringerLink
Journal:
The Visual Computer
Issue Date:
2008
URI:
http://hdl.handle.net/10547/250933
DOI:
10.1007/s00371-007-0175-y
Additional Links:
http://www.springerlink.com/index/10.1007/s00371-007-0175-y
Type:
Article
Language:
en
ISSN:
0178-2789; 1432-2315
Appears in Collections:
Centre for Computer Graphics and Visualisation (CCGV)

Full metadata record

DC FieldValue Language
dc.contributor.authorErsotelos, Nikolaosen_GB
dc.contributor.authorDong, Fengen_GB
dc.date.accessioned2012-11-05T09:29:51Z-
dc.date.available2012-11-05T09:29:51Z-
dc.date.issued2008-
dc.identifier.citationBuilding highly realistic facial modeling and animation: a survey 2007, 24 (1):13-30 The Visual Computeren_GB
dc.identifier.issn0178-2789-
dc.identifier.issn1432-2315-
dc.identifier.doi10.1007/s00371-007-0175-y-
dc.identifier.urihttp://hdl.handle.net/10547/250933-
dc.description.abstractThis paper provides a comprehensive survey on the techniques for human facial modeling and animation. The survey is carried out from two different perspectives: facial modeling, which concerns how to produce 3D face models, and facial animation, which regards how to synthesize dynamic facial expressions. To generate an individual face model, we can either perform individualization of a generic model or combine face models from an existing face collection. With respect to facial animation, we have further categorized the techniques into simulation-based, performance-driven and shape blend-based approaches. The strength and weakness of these techniques within each category are discussed, alongside with the applications of these techniques to various exploitations. In addition, a brief historical review of the technique evolution is provided. Limitations and future trend are discussed. Conclusions are drawn at the end of the paper.en_GB
dc.language.isoenen
dc.publisherSpringerLinken_GB
dc.relation.urlhttp://www.springerlink.com/index/10.1007/s00371-007-0175-yen_GB
dc.rightsArchived with thanks to The Visual Computeren_GB
dc.subjectfacial modelingen_GB
dc.subjectfacial expression and animationen_GB
dc.subjectgeneric model adaptationen_GB
dc.subjectmorphable modelingen_GB
dc.subjectpseudo musclesen_GB
dc.subjectperformance-driven animationen_GB
dc.subjectblend shapesen_GB
dc.titleBuilding highly realistic facial modeling and animation: a surveyen
dc.typeArticleen
dc.identifier.journalThe Visual Computeren_GB
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